Special Ability: Ships of the Desert: Caravans gain 50% extended range.Trade routes spread religion at double effectiveness. Unique Unit: Camel Archer: Replaces the Knight and provides a ranged unit rather than a melee one.Don’t be too tempted with the additional range of caravans as trade routes over land are nowhere near as lucrative as those by sea.

The Minuteman can be useful for further exploration.

America can work for any play style, but never really shines compared to other choices.

Please use the registration form, to register here or read more information about the registration process. When they get their stuff fully working..i'm not the one to even start guessing.

Then I played a couple of full rounds & exited the game. An hour later I go to another map and my rank is private again w/ no kills recording??

Unique Unit: Minuteman: Ignore terrain movement costs. Comments: America’s 1 sight for land units should not be underestimated when it comes to exploration or preventing Barbarians from spawning near your territory.

Position units strategically to get the most out of this.I found a few, but none of them gave a convenient list of each civ, their leader, the unique trait and the special buildings and units they provide.I still wanted to have such a list, so I decided to make it myself instead.The 50% discounts when purchasing tiles is honestly not that great, it will save you a bit of gold here and there but it won’t make a significant difference.The B17 is fantastic when laying siege to cities, but doesn’t come into play until very late in the game.Oil is a requirement for many of the stronger units in the late game, and allows you to field large numbers of carriers and bombers.