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There are many variations on this theme: high-school romances are the most common, but a dating sim may also take place in a fantasy setting and involve such challenges as defending one's girl from monsters.
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The subplot of dating is more focused towards choosing one of several girls or guys (dependent on the player character's gender) and offering them presents or joining them on events in the game.
The Star Ocean series of RPGs also feature dating sim elements in a similar manner.
Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Like come on release them in the you can't do physical release then do an eshop digital release then.
I just want to play these games and not in Japanese but in english so I can understand the game and so it doesn't have a region lock.can't be more niche than other localized Japanese games like Etrian Odyssey, Shin Megami Tensei, Hatsune Miku games, Senran Kagura, Corpse Party games, etc.
The game lasts for a fixed period of game time, such as one month or three years.
When the game ends, the player either loses the game if he failed to properly win over any of the girls, or "finishes" one of the girls, often by having sex with her, marrying her (as in Magical Date), and/or achieving eternal love.
The term "dating sim" is also often used incorrectly in English as a generic term for romance-driven games (ren'ai games), a subject matter which is stereotypically associated with the visual novel genre.
This can lead to confusion, as visual novels are considered a subgenre of adventure games and are not technically included in the dating sim genre.
Dating sims such as Tokimeki Memorial, and some role-playing games with similar relationship based mechanics to the genre such as Shin Megami Tensei: Persona, often give choices that have a different number of associated "mood points" which influence a player character's relationship and future conversations with a non-player character.